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Mage

(image)

Many of the Everfell are practitioners of magic. The mage induces clarity of such as they are plentiful across Everfell lands.

Information

Advances from:
Advances to: White Mage Black Mage Cold Mage Wanderer
Cost: 18
HP: 27
Movement: 5
XP: 44
Level: 1
Alignment: neutral
IDEverfell Mage
Abilities:

Attacks (damage - count)

(image)rod
melee
3 - 2
impact
(image)bolt
ranged
7 - 3
fire
spell

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold10% (icon) arcane10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water820%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable9920%
(icon) Village160%